0

无法编译该项目。要在Visual Studio中打开它吗?

Running E:/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project=”E:/Unreal Projects/MP005/MP005.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\Administrator\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MP005Editor (no existing makefile)
@progress push 5%
Parsing headers for MP005Editor
Running UnrealHeaderTool “E:\Unreal Projects\MP005\MP005.uproject” “E:\Unreal Projects\MP005\Intermediate\Build\Win64\MP005Editor\Development\MP005Editor.uhtmanifest” -LogCmds=”loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=”C:\Users\Administrator\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for MP005Editor in 2.1640515 seconds
@progress pop
Building MP005Editor…
Using Visual Studio 2019 14.29.30145 toolchain (E:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from MP005 unity file: MP005.cpp, MP005Character.cpp, MP005GameMode.cpp, MP005PlayerController.cpp
Determining max actions to execute in parallel (24 physical cores, 48 logical cores)
Executing up to 24 processes, one per physical core
Building 13 actions with 13 processes…
[1/13] Resource Default.rc2
[2/13] Compile SharedPCH.Engine.ShadowErrors.cpp
E:\Epic Games\UE_5.0\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\ReverbSettings.generated.h(1): fatal error C1084: ?޷???ȡ?????ļ?: ??E:\Epic Games\UE_5.0\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\ReverbSettings.generated.h??: Permission denied

问的问题